Tuesday, August 18, 2009

Topic 3: What is your position on pornography?

Please read section Media History Repeats: "Larry Flynt and Protection for Expression We don't like" found in your textbook: Chapter 14, page 402 of Introduction to Mass Communication: Media Literacy and Culture. For additional reading to understand the concepts, please read page 399 - 403.

What is your position on pornography? It is legally protected expression. Would you limit the protection?

DEADLINE: 23 August 2009, 12 midnight

ASSESSMENT CRITERIA

Post at least 1 *critical reflection (2%)

Post at least 2 comments/responses to group member's critical reflection (3%)

Total = 3 posts

*critical reflection means:

  • Think, ponder, reflect, debate and discuss the issue given
  • Make clear connections to the topic of discussion
  • Include supporting details and examples (you can use videos, audios, photos) to elaborate your points
  • When making reference, please quote source - PLEASE DO NOT COPY OTHER PEOPLE'S WORDS, PHOTOS, VIDEOS, AUDIOS AND CLAIM IT AS YOUR OWN!! IF CAUGHT, F GRADE WILL BE GIVEN AUTOMATICALLY FOR THIS SUBJECT!!
  • Use correct spelling and grammar

Sunday, August 16, 2009

Games under attack, Addiction and Violence

These days access to give information for all of ages very simple and different than pervious time now we have some media tools like internet, satellite TV, mobile, and these tools can created better handling for all people life style and give them more comfort and satisfaction. Now a day’s method of parental control is completely changed and it was not like their salve time. It since we have revolution the Mass media. Some of media can give our childe negative effect and violent behaviors. Today when all of us seeing many of kids and children acting out aggressively as a result of playing violent video games for extended during the their period daily time.

Fifty years' of research on violent television and movies and games have shown that there are several negative effects of watching and bad behavior such fare. Because video games are a newer medium, there is less research on them than there is on TV and movies. Violent video games have been found to decrease prosocial behaviors. Prosocial behaviors include activities such as giving to charity, volunteering and overall "helping" behaviors. At last I think some of these researches and article could be very usefully for inexperienced fathers.

VIOLENT VIDEO GAMES CAN INCREASE AGGRESSION

May Be More Harmful Than Violent Television and Movies Because of the Interactive Nature of the Games

Playing violent video games like Doom, Wolfenstein 3D or Mortal Kombat can increase a person's aggressive thoughts, feelings and behavior both in laboratory settings and in actual life, according to two studies appearing in the April issue of the American Psychological Association's (APA) Journal of Personality and Social Psychology. Furthermore, violent video games may be more harmful than violent television and movies because they are interactive, very engrossing and require the player to identify with the aggressor, say the researchers.

"One study reveals that young men who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games," said psychologists Craig A. Anderson, Ph.D., and Karen E. Dill, Ph.D. "The other study reveals that even a brief exposure to violent video games can temporarily increase aggressive behavior in all types of participants."

The first study involved 227 college students who completed a measure of trait aggressiveness and reported their actual aggressive behaviors (delinquency) in the recent past. They also reported their video game playing habits. "We found that students who reported playing more violent video games in junior and high school engaged in more aggressive behavior," said lead author Anderson, of Iowa State University. "We also found that amount of time spent playing video games in the past was associated with lower academic grades in college."

In the second study, 210 college students played either a violent (Wolfenstein 3D) or nonviolent video game (Myst). A short time later, the students who played the violent video game punished an opponent (received a noise blast with varying intensity) for a longer period of time than did students who had played the nonviolent video game.

"Violent video games provide a forum for learning and practicing aggressive solutions to conflict situations," said Dr. Anderson. "In the short run, playing a violent video game appears to affect aggression by priming aggressive thoughts. Longer-term effects are likely to be longer lasting as well, as the player learns and practices new aggression-related scripts that can become more and more accessible for use when real-life conflict situations arise."

"One major concern is the active nature of the learning environment of the video game," say the authors. "This medium is potentially more dangerous than exposure to violent television and movies, which are known to have substantial effects on aggression and violence."

Addiction

Anyone who has experienced it knows all too well – video game addiction is real. Although gaming addiction is not yet officially recognized as a diagnosable disorder by the American Medical Association, there is increasing evidence that people of all ages, especially teens and pre-teens, are facing very real, sometimes severe consequences associated with compulsive use of video and computer games.
Video games are becoming increasingly complex, detailed, and compelling to a growing international audience of players. With better graphics, more realistic characters, and greater strategic challenges, it’s not surprising that some teens would rather play the latest video game than hang out with friends, play sports, or even watch television.
Of course, all gamers are not addicts – many teens can play video games a few hours a week, successfully balancing school activities, grades, friends, and family obligations. But for some, gaming has become an uncontrollable compulsion. Studies estimate that 10 percent to 15 percent of gamers exhibit signs that meet the World Health Organization’s criteria for addiction. Just like gambling and other compulsive behaviors, teens can become so enthralled in the fantasy world of gaming that they neglect their family, friends, work, and school.



Violence

Children are affected at any age, but young children are most vulnerable to the effects of media violence. some of the most important effects of media violent are Children will increase anti-social and aggressive behavior, Children may become less sensitive to violence and those who suffer from violence, Children may view the world as violent and mean, becoming more fearful of being a victim of violence, Children will desire to see more violence in entertainment and real life. Children will view violence as an acceptable way to settle conflicts.

ADDICTION

Computer games as a leisure activity have become an ever-increasing part of many young people’s day-to-day lives. Video games are rapidly replacing outdoor sports as recreational activities. This seems to be contributing to a less active generation, but it may also be hindering social and educational advances. Some youngsters spend money and time for just playing online. Ultimately they drop out of school and leave the education incomplete. The result is money and effort of parents is wasted. so we can see some most effects of addiction to online game are: Having a sense of well-being or euphoria while at the computer, Inability to stop the activity, Craving more and more time at the computer, Neglect of family and friends, Feeling empty, depressed, irritable when not at the computer, Lying to employers and family about activities, Problems with school or job.
Online games also affect the physical body by altering the brain chemicals as neurotransmitters. Dopamine is a neurotransmitter which controls craving and anxiety. Online games cause this neurotransmitter to increase causing a better feeling. So they get motivated again and hence continue to play to get the same feeling. This is how addiction occurs. Some of Physical Symptoms is: Carpal tunnel syndrome, Dry eyes, and Migraine headaches, Back aches, eating irregularities, such as skipping meals, Sleep disturbances, and change in sleep pattern.

Addiction

Addiction would hurt others in all sides. *In 2005, a 4 month old child died after being left at home while her parents went to an internet cafĂ© to play world of warcraft for 5 hours.* The addiction to video games is not just for teens as we can see in news it’s possible in every ages. But in my opinion, this addiction is for the reason that, we get used to play with these video games in our early ages. When we are 4 or 5 we start to play with them. As we get older, we’ll find our Play Station, for example, as a new friend. This new friend never asks, never answers, never shouts. But the only thing you have with is fun. So, you prefer to spend your time with that instead of your real friends or family members.As I can remember,one of my family members, lost the school bus and said that she was sick.But after all left home she went to play The Dooms.

video games violence

In my opinion, video games have many effects for people especially young people.

Some of the physical effects of video games are "Social isolation Players often play alone and the games have little real-world application. They may spend less time in other activities such as sports, reading, interacting with the family, or doing homework.

Concern about violent video and computer games is based on the assumption that they contribute to aggression and violence among young players. That conclusion was originally based on the extensive body of research about the effects of television violence on children's behavior. Prominent organizations like the American Psychological Association, the American Academy of Pediatrics, and the American Medical Association have all concluded that the scientific evidence shows a cause-effect relationship between television violence and aggression among the children and youth who watch it. Based on this research, many social scientists have hypothesized that we should expect video games to have an even greater impact for the following four reasons.



Addiction and violence of games.

Addiction of games is very dangerous for kids. Nowadays, we can see from news that has Violence comes from children who play the games. Some of them are thief because they just need to have money to spend to games. Some of them use vulgar speech what they memories from the game that they play. I have example to show you how is dangerous when kids addict of games.

This boy beg money from people who walking.(beggar)

But he spend those money for the game.

In this case is this boy not go to school. He always beg money from another people for play the game. Another example is 2 children have quarrel each other because of one was loss in that game.

Do you see how much games have an affect on kids?What will go for these children in future?This is not include when some people do crime by copy behavior from the games.