Tuesday, August 18, 2009

Topic 3: What is your position on pornography?

Please read section Media History Repeats: "Larry Flynt and Protection for Expression We don't like" found in your textbook: Chapter 14, page 402 of Introduction to Mass Communication: Media Literacy and Culture. For additional reading to understand the concepts, please read page 399 - 403.

What is your position on pornography? It is legally protected expression. Would you limit the protection?

DEADLINE: 23 August 2009, 12 midnight

ASSESSMENT CRITERIA

Post at least 1 *critical reflection (2%)

Post at least 2 comments/responses to group member's critical reflection (3%)

Total = 3 posts

*critical reflection means:

  • Think, ponder, reflect, debate and discuss the issue given
  • Make clear connections to the topic of discussion
  • Include supporting details and examples (you can use videos, audios, photos) to elaborate your points
  • When making reference, please quote source - PLEASE DO NOT COPY OTHER PEOPLE'S WORDS, PHOTOS, VIDEOS, AUDIOS AND CLAIM IT AS YOUR OWN!! IF CAUGHT, F GRADE WILL BE GIVEN AUTOMATICALLY FOR THIS SUBJECT!!
  • Use correct spelling and grammar

Sunday, August 16, 2009

Games under attack, Addiction and Violence

These days access to give information for all of ages very simple and different than pervious time now we have some media tools like internet, satellite TV, mobile, and these tools can created better handling for all people life style and give them more comfort and satisfaction. Now a day’s method of parental control is completely changed and it was not like their salve time. It since we have revolution the Mass media. Some of media can give our childe negative effect and violent behaviors. Today when all of us seeing many of kids and children acting out aggressively as a result of playing violent video games for extended during the their period daily time.

Fifty years' of research on violent television and movies and games have shown that there are several negative effects of watching and bad behavior such fare. Because video games are a newer medium, there is less research on them than there is on TV and movies. Violent video games have been found to decrease prosocial behaviors. Prosocial behaviors include activities such as giving to charity, volunteering and overall "helping" behaviors. At last I think some of these researches and article could be very usefully for inexperienced fathers.

VIOLENT VIDEO GAMES CAN INCREASE AGGRESSION

May Be More Harmful Than Violent Television and Movies Because of the Interactive Nature of the Games

Playing violent video games like Doom, Wolfenstein 3D or Mortal Kombat can increase a person's aggressive thoughts, feelings and behavior both in laboratory settings and in actual life, according to two studies appearing in the April issue of the American Psychological Association's (APA) Journal of Personality and Social Psychology. Furthermore, violent video games may be more harmful than violent television and movies because they are interactive, very engrossing and require the player to identify with the aggressor, say the researchers.

"One study reveals that young men who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games," said psychologists Craig A. Anderson, Ph.D., and Karen E. Dill, Ph.D. "The other study reveals that even a brief exposure to violent video games can temporarily increase aggressive behavior in all types of participants."

The first study involved 227 college students who completed a measure of trait aggressiveness and reported their actual aggressive behaviors (delinquency) in the recent past. They also reported their video game playing habits. "We found that students who reported playing more violent video games in junior and high school engaged in more aggressive behavior," said lead author Anderson, of Iowa State University. "We also found that amount of time spent playing video games in the past was associated with lower academic grades in college."

In the second study, 210 college students played either a violent (Wolfenstein 3D) or nonviolent video game (Myst). A short time later, the students who played the violent video game punished an opponent (received a noise blast with varying intensity) for a longer period of time than did students who had played the nonviolent video game.

"Violent video games provide a forum for learning and practicing aggressive solutions to conflict situations," said Dr. Anderson. "In the short run, playing a violent video game appears to affect aggression by priming aggressive thoughts. Longer-term effects are likely to be longer lasting as well, as the player learns and practices new aggression-related scripts that can become more and more accessible for use when real-life conflict situations arise."

"One major concern is the active nature of the learning environment of the video game," say the authors. "This medium is potentially more dangerous than exposure to violent television and movies, which are known to have substantial effects on aggression and violence."

Addiction

Anyone who has experienced it knows all too well – video game addiction is real. Although gaming addiction is not yet officially recognized as a diagnosable disorder by the American Medical Association, there is increasing evidence that people of all ages, especially teens and pre-teens, are facing very real, sometimes severe consequences associated with compulsive use of video and computer games.
Video games are becoming increasingly complex, detailed, and compelling to a growing international audience of players. With better graphics, more realistic characters, and greater strategic challenges, it’s not surprising that some teens would rather play the latest video game than hang out with friends, play sports, or even watch television.
Of course, all gamers are not addicts – many teens can play video games a few hours a week, successfully balancing school activities, grades, friends, and family obligations. But for some, gaming has become an uncontrollable compulsion. Studies estimate that 10 percent to 15 percent of gamers exhibit signs that meet the World Health Organization’s criteria for addiction. Just like gambling and other compulsive behaviors, teens can become so enthralled in the fantasy world of gaming that they neglect their family, friends, work, and school.



Violence

Children are affected at any age, but young children are most vulnerable to the effects of media violence. some of the most important effects of media violent are Children will increase anti-social and aggressive behavior, Children may become less sensitive to violence and those who suffer from violence, Children may view the world as violent and mean, becoming more fearful of being a victim of violence, Children will desire to see more violence in entertainment and real life. Children will view violence as an acceptable way to settle conflicts.

ADDICTION

Computer games as a leisure activity have become an ever-increasing part of many young people’s day-to-day lives. Video games are rapidly replacing outdoor sports as recreational activities. This seems to be contributing to a less active generation, but it may also be hindering social and educational advances. Some youngsters spend money and time for just playing online. Ultimately they drop out of school and leave the education incomplete. The result is money and effort of parents is wasted. so we can see some most effects of addiction to online game are: Having a sense of well-being or euphoria while at the computer, Inability to stop the activity, Craving more and more time at the computer, Neglect of family and friends, Feeling empty, depressed, irritable when not at the computer, Lying to employers and family about activities, Problems with school or job.
Online games also affect the physical body by altering the brain chemicals as neurotransmitters. Dopamine is a neurotransmitter which controls craving and anxiety. Online games cause this neurotransmitter to increase causing a better feeling. So they get motivated again and hence continue to play to get the same feeling. This is how addiction occurs. Some of Physical Symptoms is: Carpal tunnel syndrome, Dry eyes, and Migraine headaches, Back aches, eating irregularities, such as skipping meals, Sleep disturbances, and change in sleep pattern.

Addiction

Addiction would hurt others in all sides. *In 2005, a 4 month old child died after being left at home while her parents went to an internet cafĂ© to play world of warcraft for 5 hours.* The addiction to video games is not just for teens as we can see in news it’s possible in every ages. But in my opinion, this addiction is for the reason that, we get used to play with these video games in our early ages. When we are 4 or 5 we start to play with them. As we get older, we’ll find our Play Station, for example, as a new friend. This new friend never asks, never answers, never shouts. But the only thing you have with is fun. So, you prefer to spend your time with that instead of your real friends or family members.As I can remember,one of my family members, lost the school bus and said that she was sick.But after all left home she went to play The Dooms.

video games violence

In my opinion, video games have many effects for people especially young people.

Some of the physical effects of video games are "Social isolation Players often play alone and the games have little real-world application. They may spend less time in other activities such as sports, reading, interacting with the family, or doing homework.

Concern about violent video and computer games is based on the assumption that they contribute to aggression and violence among young players. That conclusion was originally based on the extensive body of research about the effects of television violence on children's behavior. Prominent organizations like the American Psychological Association, the American Academy of Pediatrics, and the American Medical Association have all concluded that the scientific evidence shows a cause-effect relationship between television violence and aggression among the children and youth who watch it. Based on this research, many social scientists have hypothesized that we should expect video games to have an even greater impact for the following four reasons.



Addiction and violence of games.

Addiction of games is very dangerous for kids. Nowadays, we can see from news that has Violence comes from children who play the games. Some of them are thief because they just need to have money to spend to games. Some of them use vulgar speech what they memories from the game that they play. I have example to show you how is dangerous when kids addict of games.

This boy beg money from people who walking.(beggar)

But he spend those money for the game.

In this case is this boy not go to school. He always beg money from another people for play the game. Another example is 2 children have quarrel each other because of one was loss in that game.

Do you see how much games have an affect on kids?What will go for these children in future?This is not include when some people do crime by copy behavior from the games.

Friday, August 14, 2009

Violence

The video game addiction and violence is not a simple topic to talk about in some sentences but I try to say about it briefly. Most of us have played video games before. And all of us have aggression and violence feeling inside but we don't use them often. As we start to play a video game with extreme violence, this violence arouses part of our brains connected to emotions and impulses. We play these games to help with our anger, stress or pressures we have to overcome. And then we feel more relax because we have a place to show our anger. Now think about those teens, which haven’t been though by their parents about this issue and are able to reach and play any kinds of these games. Soon, they will lose the borders of reality and fantasy and they do what we call it as crimes because now, they are familiar with that.


Topic 2: Games Addiction and Violence

Please read section Media History Repeats: "Games under attack: Addiction and Violence" found in your textbook: Chapter 9, page 256-257 of Introduction to Mass Communication: Media Literacy and Culture. What is your stand on this issue? Please give personal and relevant examples to illustrate your points.

DEADLINE: 16 August 2009, 12 midnight

ASSESSMENT CRITERIA

Post at least 1 *critical reflection (2%)

Post at least 2 comments/responses to group member's critical reflection (3%)

*critical reflection means:

  • Think, ponder, reflect, debate and discuss the issue given
  • Make clear connections to the topic of discussion
  • Include supporting details and examples (you can use videos, audios, photos) to elaborate your points
  • When making reference, please quote source - PLEASE DO NOT COPY OTHER PEOPLE'S WORDS, PHOTOS, VIDEOS, AUDIOS AND CLAIM IT AS YOUR OWN!! IF CAUGHT, F GRADE WILL BE GIVEN AUTOMATICALLY FOR THIS SUBJECT!!
  • Use correct spelling and grammar

Sunday, August 2, 2009

The battle between good and evil

Nothing in this world is stable. Everything is changing by the minute. But there is one fact that has always been the same since the very beginning of creation and that is the battle between "good and evil", "light and darkness", and in this case I might add "hackers and securitymakers".

Inside the internet because of its nature, tracking the real identity of a person is very very hard. Unfortunately this fact becomes the motivation for many people whom might not even comprehend the consequences of their action which among themselves call it FUN.

Let me put it this way, internet has provided a virtual world in where you can be whoever you want, whatever age you want, and even whatever sex you want and you can publish any kind of rumors you wish to without even being touched by nobody.

Of course on the other side of the story there are people who are trying so hard to make this virtual environment a safer place by producing better anti viruses and updating operating systems, creating more powerful tracking systems and punishing those who do not wish to follow the rules.

But the fact is, for better or worse we have not had a winner yet, meaning that about as many people who are increasing internet security there are jarheads who are trying to break through these security codes and are not willing to be bound by any kind of low or even having a little sense of humor which is being truthful.

To be honest I don’t think there is ever going to be a winner in this battle because where there is a lock, there is a key to it, finding the key might be hard but it's not impossible and mankind has always demanded the forbidden item.

After all if Adam and Eve had not eaten from the forbidden tree we wouldn’t be here dealing with these problems in first place.

Who is the real one?

Every individual has some special believes and wants others to believe them also. Among these people and specially our new generation, there are always some more intelligent ones who use this media, the internet, to make others believe what they want. For example people who chat. Everyone can enter chartrooms in any ages and say whatever he/she wants. Nothing would control the lies among them. They can share their information easily. But which of them is the real one? who tells the truth?

The lie of the truth,

Man-made means could not be without any defects. The internet as a powerful media in the society would cause disorders in values and cultures and would smoothly become more useless instead of useful. In fact, this media created for people around world to increase their knowledge and information. These days, people believe the fact that internet is wholly the truth and is connected to the source of reality. People would enjoy the comfort of reaching the information in the fastest and easiest way and they won’t think about its truth.

Internet and rumors...

I think the internet is a phenomenon of this century.
Internet ages only has 29 and I think it’s very young as other linkage in our world. The internet has grown very fast. The internet makes big and fast communication way for all of people live in our world.
Many rumors are appearing in the news these days. These rumors come on internet Websites and chat rooms. If we think about this we will understand that many news website exaggerate in their coverage of some events and they event analyze them in subjective manner. This manner leads to some lies. For example in many countries because different political point of views exist, you can find different news and political website that cover an event from different aspects and analyze that from their point of views. So it’s important to be smart to recognize the lies and be careful with the websites that we read them.

The internet society

The internet is biggest society. Most of people who using internet believe that all information on website is true without thinking. For my opinion I think that’s not true at all. The people who can use internet can do or make anything from their mind even though that website where is biggest website on internet. It’s still can’t believe if without evidence. Some of website on internet use their opinion to tell story to us, so it’s can be mistake from the fact. These people don’t care about effect to another people who believed that is true because nobody know who make fake story, so no one can punish them.

Big Lies!

These days Internet is one of the well known and the most important source for news. People buy less newspapers these days while they can go through all the news by using their laptops. But not everyone are aware of the big lies in the Internet, they simply believe what they see or what they read. For example in the past few weeks not all the news from Iran are entirely true, but I have seen so many of my friends believe the news that they hear or trust the emails that they receive every days about the present situation in Iran. The other example is Wikipedia, the website that most of us are using it for collecting data, but we are not aware that not all of these information are true, this is one of the websites that everyone can add new posts, so imagine the big lies that we trust and believe everyday !

Plagiarism!!!

From my perspective most of the people believe every things that there are in internet is true however is not verity. On the other hand some people have opposite idea about internet. Also this credence has different effects that most of them are bad. Some of my friends say some the example so I don’t repeat them just I like to add this point: in some cases some blogger or websites write an article and instead of writer they say their names or in the other word with internet they can do plagiarism very easily. Or copy writes it’s very usual in internet.

Saturday, August 1, 2009

Dear Lucky Winner!!!

Many opinions exist about authentic internet but my idea is internet is a facility for getting more information. Internet was invented few years ago for some peace full reasons but today in somewhere around the word it is used unfaithfully. People truest the internet. They think internet's documents are true but internet like other Medias can publish fake concept. I don't know why people trust to it so much.
Every day we check our email, account details, academic status and est. Some time we get spam in email that says funny things like "you have won 1,000,000 USD and send us your account details…" Perhaps you have seen some things like that. As long as we receive such this email, it means people still believe everything, even stupid one, from internet is true

In spite of useful usage of internet, we have to be careful and take good care of our important information and don’t forget "If you publish something in the internet, you show it to the world."

Micheal Jackson!

Just watch this video that says Michael Jackson is alive. When it comes to freedom of expression every each of people would becomes a reporter. See how the person who uploaded this video will challenge your mind with the reality. Such uncountable videos through the net make you to spend your time, searching for the TRUTH on the internet. But you can’t trust. Because you would think that maybe others are false also. This is what we are facing about the internet these days, unreliable information.

fakement on the internet,

In my opinion, what we can perceive from this comic strip states the fact that these days, we can’t trust the most powerful global source of information, the internet. Most of the information is counterfeit. Fraudulence, lies, plagiarism and etc. are some examples of these crimes. I think the reason of that could be the freedom of expression; surfing and reach the internet by everyone even those who don’t have enough literacy of that. So, we have nowhere and no one to receive true information from.

Friday, July 31, 2009

Topic 1: Rumors On Internet

Please look at the comic strip "Rumors, lies and innuendo spread far, wide and fast on the Internet." found in your textbook: Chapter 10, page 280 of Introduction to Mass Communication: Media Literacy and Culture. What is your opinion on this? Please give personal and relevant examples to illustrate your points.

ASSESSMENT CRITERIA

Post at least 1 *critical reflection (2%)

Post at least 2 comments/responses to group member's critical reflection (3%)

*critical reflection means:

  • Think, ponder, reflect, debate and discuss the issue given
  • Make clear connections to the topic of discussion
  • Include supporting details and examples (you can use videos, audios, photos) to elaborate your points
  • When making reference, please quote source - PLEASE DO NOT COPY OTHER PEOPLE'S WORDS, PHOTOS, VIDEOS, AUDIOS AND CLAIM IT AS YOUR OWN!! IF CAUGHT, F GRADE WILL BE GIVEN AUTOMATICALLY FOR THIS SUBJECT!!
  • Use correct spelling and grammar

Introduction

Hello and welcome my dear friends.

This weblog is going to be a virtual environment for us to talk, discuses, and argue about the topic given by Miss. Helena every week. Hopefully we are going to learn from each other and enjoy the assignment, regardingly as the group leader I need to put a few friendly but necessary reminders so there is no confusion for anybody:

1. Deadline for every week's topic is 12 midnight of every Sunday.

2. Please write your post in Microsoft word first so that if there is any problem with spelling or grammar it could be corrected there and then post it to the weblog (miss spelling losses mark as Miss. Helena said herself).

3. Kindly save and archive the Microsoft word copy of your posts on your hard drive just in case.

4. Unless you want to highlight something in your text the following is the standard format for posts:

· Font: Georgia

· Size: Normal

· Color: default

· Not bold

· Not italic

5. In order to prevent any inconvenience, past the plane text to the publishing box and do all the formatting there.

6. Kindly choose a proper topic for each of your posts rather than "Hello" or "Hi".

Hopefully our group is going to have the best weblog and everybody is going to get high marks, wish you all the best and good luck.

Tuesday, July 21, 2009

HELLO MY FRIENDS:

JUST I WANT SAY TO YOU:Always hope for the best

Monday, July 20, 2009

introduction,

Hello friends,
This is my first post here, in our blog. Hope we enjoy our team works.